This is a known bug, and we are planning to find a better model for FN FAL, so we can create properly aligned 3D sights for this weapon. R700, Skorpion and CZ75 don't have firing sounds yet at all, we will make sounds when we find proper quality sources. This will be fixed (probably), and it happens in other weapons too, in the RPG it's just more noticeable. At this point, I don't recommend you to play CWE with a weak computer, but we will see if we can make performance better with slower computers in the future.
Some of the video options are overridden in this mod by default. At the moment, you can shoot the under-slung launchers in crouch position, grenades will launch more accurately this way. The problem is in the animations, and fixing this will take a lot of time, but we'll see if it can be fixed at some point (probably). Under-slung grenade launchers shoot way right left. Press V again to exit the faulty 2D sight and use the 3D sights with RMB. You have accidentally pressed V and left a " invisible" 2D sight on a 3D sight weapon. Make sure you are using CWE weapons instead of originals. To aim, first press the right mouse button to go into the proper stance.
This is very imporant for all scoped weapons in CWE. There are separate CWE weapons that the units use, you must use them. All of the original OFP weapons are unusable. XMS is an original OFP weapon and you can't use it in this mod. To shoot properly with snipers, you must first press the right mouse button to apply the right stance, and then press V for the 2D sights. Sniper rifles, scoped weapons are all meant to be used with the 2D sights. I'm loving it so far though, even taking the bugs into account, its an amazing achievement that seems to be pushing the engine to its limits. Its weird and pretty immersion breaking when the sound of a heavy MG is heard when it's just you and a CZ75. One suggestion: I love the ambient sounds when firing - the cracks and stuff - but it might be worth working through them and tweaking some of them. Some weapons sound too quiet/pathetic - R700, Skorpion, CZ75. RPG7 doesn't sit perfectly in the hands - it sorta floats between them.
Video Options don't save between sessions - I run a shittastic PC (at least until next week!) and had to turn stuff down, but I had to do it after a few restarts. SMALL ANNOYANCES - Yes, i'm massively nitpicking here! Under-slung grenade launchers shoot way right left. Some classes start with grenades as their primary weapon, and some with rifles require you to press space to fire. It seems to be random, as I tried and can't reproduce it, but it happened a few times. Sometimes it's impossible to leave the "f" walk. Mines don't work - Loading the mission editor produces "\CWE_Events\mine.sqs not found" and returns you to editor screen.
The XMS with the red dot scope also doesn't actually activate the 2d sight when used, which it should.ĢD scope for the Remington 700 doesn't work.ĬZ 584 error on first time firing per mission: "script \CWE_DATA\snd\kozoliceshellmuzzle.sqf" "script \CWE_Data\snd\PLAYER_XMS.sqf not found". XMS produces an error when fired for the first time in each mission. With a launcher out,aiming down sights just makes you slowly and awkwardly shuffle backwards.